Tips and Tricks

Tips & Tricks #12: Personnel Tips and Tricks

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/entry-12-viva-las-vegas.mp3″]

Tip #1 is not to isolate yourself! Talk to as many other teams, engineers, and mentors as you can. Go to local scrimmages so you can see what the deal is and what kind of robots and outreach other teams have.

Tip #2 Go to tournaments and meet FTC teams before you actually start or join your own team, instead of blindly plunging in.

Tip #3 is to spend plenty of time doing the boring stuff like reading the FTC manual and looking up tips online. While it’s not super fun, doing things like looking at award winning engineering journals, websites, and PSAs, can really help you get a grip on what’s going on.

To Summarize:

Tip #1 Talk to many teams, engineers don’t try to do it by yourself.

Tip #2 Go to tournaments and talk to other FTC teams before you begin.

Tip #3 Spend time doing the boring stuff like reading the manuals.

 For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #8: Conflict Resolution!

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/captains-log-entry-6-back-to-earth.mp3″]

Tip #1: Obviously having perfect teamwork and getting along 100% of the time isn’t easy.

But at least you can try! The most important thing is to communicate. If you have an issue, speak to the person that’s causing the problem for ya. That’s usually good advice in everyday life, too!

Tip #2: It’s really important not to vote on your team: It is better to use consensus in all your team decision making. There’s often a middle ground in disagreements where both parties will be happy. Never pick sides! That also means not talking behind peoples backs- always address an issue directly. More conflicts come up when you’re stressed out, so try to keep things fun! Don’t just work all the time.

Tip #3 is to go out on some team pizza runs! Or be like our team and go to corn mazes together Team pizza runs are literally the best thing ever. Nobody can keep hard feelings over a pizza. But donuts work too, just use Lego Island as an example!

Tip #4: if you and somebody else really can’t work out an issue, make sure you don’t impact the rest of the team. Work it out between yourselves, and let the rest of the team keep their team dynamic.Remember that FTC is supposed to be fun. If you address any issues right when they come up, and let any hard feelings go over a big slice of teamwork pizza, everything should work out!

To summarize:

Tip #1 is to communicate!

Tip #2 is to pull out that magical thing called consensus! It makes decision making so much easier!

Tip #3 is have a good time with your team, don’t just have it be work time every time you see each other

Tip #4 is not to ruin the experience for everyone else if you’re working out an issue. Have fun, and let have fun.

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #7: Tournament etiquette!

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/captains-log-entry-7-temporal-mayham.mp3″]

Tip #1 The biggest thing about tournaments is to enjoy yourself and be enjoyable! So that’s tip number one. Nobody wants to be around that grumpy team that cares way too much about their robot and being cool. So don’t be snotty, and treat all the other teams graciously. Make some friends!

Tip #2 is to have a lot of spirit- the more, the better. This goes hand in hand with tip number one. Being a fun team and being the team that everyone notices for their spirit is a great combination! Judges want to see you out there cheering the loudest. Wear your costumes, pass out buttons and pins, bring team signs or banners, think of some team chants or songs, and keep it up all day!

Tip #3 is to try to make the FIRST peoples’ lives easier by volunteering to help out, being on time for judging and all your matches, not complaining, and keeping a positive outlook. Remember that your robot IS going to explode, freeze up, have mechanical problems, light the ring on fire, murder your alliance partners, or all of the above, and you have to be prepared for that. Instead of freaking out about how the robot does or getting all mad at the refs for little things, just remember that your robot isn’t the most important thing you’re being judged on, and it’s more important that you enjoy yourself throughout the entire tournament.

There’s always going to be things that go wrong and you’re going to go home thinking about how if that one little malfunction hadn’t happened, you could’ve won first place! But that’s no fun. So instead DANCE! And cheer! And enjoy yourself as much as you can.

Tip #4 is to make yourself known to the other teams: network! You want to get chosen for the finals, so make sure the other teams know your robot and teamwork capabilities. And if you are looking for other teams to select as your alliance partner, DO NOT simply base it only on overall rankings. Look both at qualifying and ranking points, as well as design, and keep track of what happens during the matches. Good robots can have bad luck, and simple robots that can barely score can make it to the top of the list.

Tip #5 look forward to the chance to talk to judges throughout the day. You’re not just judged during your judging session! Judges will walk around and want to talk to you- it’s your opportunity to shine!

To Summarize:

Tip #1 is to be fun!

Tip #2 is to have as much spirit as possible

Tip #3 is to be as helpful as possible, keep a positive outlook, and never complain

Tip #4 is to network with the other teams

Tip #5 Talk to the judges

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #6: Tournament Prep

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/captains-log-entry-6-back-to-earth.mp3″]

Tip #1 is about your robot. Try to bring a functioning robot to tournaments, because even if you can’t do anything but move, you can play defense for your alliance partners. I’ve seen teams with robots like that win! So instead of freaking out about getting a bunch of fancy half completed contraptions to work, just make sure that your robot can move, and your drivers can work together. And remember that you robot isn’t the only important thing at a tournament, so don’t freak out about it too much. Also make sure to read through the game manual to ensure that your robot follows all the guidelines. You don’t want to turn up to the tournament with a robot that’s too big, made out of illegal pieces, and without your team number on it! Make sure your NXT has all the required files on it.

Tip #2 is to bring extra everything. Bring your kits, bring power supplies, and bring chargers, computers, batteries, and motors. Even if you don’t need them, there could be another team there that burns something out and needs to borrow some pieces! If there’s anything you or someone else could possible need, bring it. Remember that your engineering journal has to be printed and ready to give to the judges upon arrival. And don’t forget your safety glasses!

It’s a good idea for your team to bring buttons, pins, wristbands, or something else for other teams to recognize you, too. You probably want to make a presentation board you can put up on your table for judges and other teams to look at. Getting out there and meeting other people is important and fun!

Tip #3 is to not only find a way to make other teams remember you, but to be prepared pay attention to the other teams and their robots throughout the tournament. Design and print out some sheets that a couple team members can carry around and use as a rubric for talking to other teams. You want to find out who you’d like to be as your alliance partner if you make it to the finals, so write down some questions you’d like to ask people about their robot and strategy that will help you find the team with the best matched robot for your own. For example, “Do you have an autonomous? Can your robot hang from the center bar? Are you better at offense or defense?” So, so far things you should bring are: A robot that can move and obeys all the rubric rules, your kits, your engineering journal, safety goggles, team buttons, a presentation board, and scouting sheets that you can use to find out about other team’s robots.

Tip #4 is to have a presentation for the judges rehearsed in advance.The number one rule for presenting is that everyone in the room needs to talk and answer questions. Having a prepared presentation can help ensure that everyone speaks an equal amount. You can have a PowerPoint, a prewritten script, or just know who’s going to talk about what when, but it’s important to keep the judges interested while accurately conveying all the information about your team. Along with your journal, you might want to bring handouts for the judges that they can glance at afterwards. And don’t forget to give them buttons!

You should come up with a list of questions you think they might want to know and then answer them in your presentation. For example, what’s gracious professionalism? How is our team unique? What are some challenges we’ve had to overcome this season? What’s the coolest part about our robot? What have we learned this season? And remember when we talked about team roles? Make sure each team member knows his role and can tell it to the judges.

Tip #5 There’s just one more vital thing to bring: Think of some team chants, dances, or songs, and do them whenever you have the opportunity. Go and have a good time no matter what happens, and be leaders!

To Summarize

Tip #1 Bring a functioning robot and make sure it can pass all the tests

Tip #2 Bring extra parts and be ready to answer questions about your robot to other teams

Tip #3 Find a way for other teams to remember you with buttons and other swag

Tip #4 Be ready for your presentation, practice your presentation, practice answering questions that judges may have

Tip #5 Bring team spirit, chants and songs

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #5: ROBOT CONSTRUCTION!

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/captains-log-entry-5-next-stop-kronos.mp3″]

Tip #1 is to design things either on paper or in PTC before you actually start to build. Have everyone on the team submit their ideas then discuss which ones are the most practical and best.

Tip #2 a good strategy is to make a chart of each of the tasks presented by this years challenge, and prioritize them by difficulty and points. Use strategy and try to think of ways you can be compatible with alliance partners! So basically say “oh, I think we should just go for putting cubes in the buckets because it’s worth this many points and it’s not too difficult” or “oh, I think it’s the most practical to focus on hanging from the center bar and playing defense”. Decide which mechanism you think is the most important to have, and prioritize completing that first. Once you’re ready to start, put your thinking cap on, or your smarty pants, or whatever intelligent article of clothing you own -I don’t judge- and try to think of the most practical way to accomplish them.

Tip #3 is to be smart with how you build. REMEMBER: Often simpler mechanisms are more practical and work better. Keep in mind to brace all of your parts as you build- triangles and squares are strong. Slap some cross beams and bolts in place to keep everything tight! Keep your samantha, nxt, and motor controllers, visible, well secured, and easy to access. And don’t forget to be creative! Last year my team had a paper mache ring grabbing mechanism.

Tip #4 is to communicate with the programmers, drivers, and strategists as you continue to build. This is important because having a well designed robot does nothing if the programming doesn’t work well with it and the drivers can’t control it properly. On-the-field performance is what you’re aiming for!

Tip #5 is to remember that while how your robot performs is very important, you can’t control a lot of what happens during matches and you have to be prepared for the worst to happen. Your robot isn’t the most important thing at a tournament, it’s your behavior and the way your team works together, as well as outreach, innovation, and many other aspects. And don’t’ forget to document your design process well in your engineering journal! Take lots of pictures and upload the sketches and PTC pictures into them.

To Summarize:

Tip #1 is to design BEFORE you build.

Tip #2 is to be wise and strategizeeee about what’s important to build.

Tip #3 is to not over complicate your design and keep it sturdy

Tip #4 is to keep the drivers and programmers in mind as you go

Tip #5 is to remember to keep cool and not be over attached to how your robot performs

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #4: Outreach

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/captains-log-4-crystal-catastrophe.mp3″]

Tip #1 is that outreach is just as important as any other aspect of FIRST, if not more so! You need to put a lot of time into it. It’s a good idea to have at least one person in charge of outreach coordination!

Tip #2 is to have a large variety of different types of outreach, not just to pigeonhole yourself with one project. You should not only reach out to the public, but to the engineering community and even other teams. Start with, look up engineering events happening in your area or talk to engineers that you or your friends know. For example, I joined SWE, or the Society of Women Engineers, and also periodically attend National Defense Industry Association, or NDIA conferences. Going to these events and talking to engineers could help you get a great mentor, some funding, or get more volunteers involved in FIRST. You’d be surprised what engineers know– they could not only give you design tips for your robot, but help you organize your team and maximize your work output. Get the word out there, guys, and along the way you’re gonna meet some talented and experienced people who can help you better your team. Remember not to just talk to engineers though. Reaching out to the general public and raising awareness about robotics is equally important. Our team mainly does this through robotics camps and this radio show! However, in December a couple of team members are traveling to India and doing outreach at a children’s home!

Tip #3 This also ties into fundraising, as we raise money through the camps and by contacting potential sponsors. There are plenty of other ways to reach out to the community too, including FTC’s Promote Video! And in previous years, my team has held everything from bakesales to concerts- so get creative, and mix up fundraising, talking to the community, and having a good time!

Tip #4 Don’t forget to reach out to other teams within the FIRST community. Networking is important in both FIRST and in real world engineering. Go to scrimmages and hook up with other teams to practice! Or have your own radio show!

Tip #5 You can also mentor an FLL or Jr. FLL team, as Jamie does, or try to help people get their own FTC team started. It’s a good teaching experience and spreads the “FIRST fever”!

To Summarize

Tip 1 is to realize outreach is very important and to put plenty of time into it.

Tip 2 is to partake in a variety of different outreach. This includes the engineering community, the public, and other FIRST teams.You can attend engineering events or join groups, hold bake sales, camps, or email people, or even mentor or start your own team! Get creative! And don’t forget to incorporate your theme into it and document everything in your engineering journal.

Tip #3 is to fundraise

Tip #4 Reach out to the community

Tip #5 Mentoring other teams is a good teaching experience and spreads FIRST.

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #3: Engineering Journals!

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/captains-log-3-troubling-tribbles.mp3″]

Tip #1: For most teams, the Engineering Journal can be a pain in the butt. It’s really easy to get behind on or to not effectively convey what you did well. So firstly, DO NOT let yourself get behind because it’s very hard to catch up. Tip number one is to have someone in charge of the journal as one of their team roles, so that they can keep on top of everyone.

Tip #2 is to not create an opportunity for procrastination. Remember that the longer you wait to write the journal, the more you’ll forget and the less well you’ll get the message across. The person in charge of the journal should make sure that anyone working on an entry has it properly formatted and turned in before they go home at the end of the meeting, and that they’ve done a good job documenting what happened that day.

Tip #3 is to take turns writing the journals, but also take turns checking journals; having more team members working on them leaves less room for error. The person who’s in charge of the journal should probably only be in charge of making sure that they’re turned in on time, in the right order, and maybe briefly skimming them to make sure they have pictures or drawings and are correctly formatted. They should not, however, do all the work writing and checking them.

Tip #4: on top of having people both writing and checking journals, it’s probably beneficial to have multiple journals written per meeting. It’s a ton of work for one person to write about what everybody did in the meeting and for another person to check that. What our team does is have several journals written based on who did what. For example, if two people worked on the robot, and three people worked on outreach, then there could be a journal assigned to both groups.

The people who worked on the robot would select one member to write the journal and one to check it, and that journal would be the “Engineering Team” journal. Those working on outreach would be the “outreach team” and would likewise write a journal. This means that people writing journals don’t have to pay attention to everything at once, and if the people on the engineering team are wondering what the outreach team did that day, they can just read the outreach team journal.

Tip #5:
You can handwrite your journal or do it electronically.

Tip #6 is to use templates. We use templates to ensure that all our journals are written consistently with each other and so that it’s easier for team members to organize their thoughts and convey them clearly. We have three templates: one for meetings, one for event summaries, and one for personal progress reports. The meeting template includes goals, which should be written down before the meeting starts, then tasks and reflections, and bullet points going into more detail about them. Remember that including diagrams or pictures that document your process are very beneficial. The event summary template is used when you attend or host an event, but it isn’t a meeting. It’s very useful for outreach opportunities. At the top of the page there’s a paragraph summary of the event, and then there’s one task and reflections box and some bullet points going into more detail beneath all that. Then there’s the personal progress journals. These may not be necessary for all teams, but if members are working on robotics things outside of meetings, they can be used to document what they’ve accomplished.

Tip #7 is to take notes during the meeting. Write down your team’s goals before you start, and then document the process as you go so you don’t forget anything. If you do this, then by the time you actually write the journal it’s almost just copying your notes down and takes far less time.

To Summarize:

Tip 1 is have someone in charge of the journals to make sure they get turned in on time.

Tip 2 is to write the journals during the meetings.

Tip 3 is to split the work equally: have one person write a journal, another check it, and then the person in charge of the journals skim it to make sure everything’s in check and organize it with the rest of them.

Tip 4 is to have multiple journals written during meetings depending on what team members did.

Tip 5 is that it’s probably beneficial to write the journals digitally.

Tip 6 is to use templates

Tip 7 is to take notes during the meetings instead of just trying to keep it all in your head.

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM.
http://mixlr.com/captains-log–2/

Tips & Tricks #2: Themes

Listen to the episode: [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/entry-02-kickoff-extravaganza.mp3″]

Tip #1 would be to start brainstorming ideas for a theme at the very beginning of the season and incorporating it into all your work. Why? The main reason that I see is that it makes the entire experience that much more fun and easy to retain a sense of interest throughout the season.  

Tip #2, is have fun with it! The point of having a theme is to give your team a unique twist, so you stand out.  It really gives me a sense of purpose, finding a cool way to incorporate the theme into what I do. A couple years ago my team didn’t have themes, and at tournaments it was kinda like “woo, go team!”… that wasn’t bad, but now it’s like “YEAH, THEME MUSIC! BEAM ME UP TO THE LAND OF AWESOME, SCOTTY!! WOOOO, GO TEAM!!” Yeah! But remember not to let it get ridiculously out of hand: tip #3 is to try to find a theme that’s practical, but still fun. You don’t want to have to devote huge amounts of time and money to make incredibly complex costumes, and you also don’t want to be making obscure references all the time that no one will understand. So make sure that your theme is something that a lot of people will recognize. Last year my team considered doing Team Fortress 2, but we decided that wasn’t well known enough and the costumes would be too hard to make. This year we chose Star Trek, because firstly it’s awesome, but also even people who haven’t actually watched the show will know who we are.  

Tip #3 is to take care when choosing a theme, and find something that is easily recognizable, not too hard to incorporate, and cool. Anyone can have a theme, this goes for FLL, FTC, and FRC teams.  Having a good theme is awesome, fun, and gives you references to shout at tournaments and slip in in your engineering journals and website. It really makes you stick out!

To summarize:

1: Start thinking of themes at the beginning so you can include them in what you do throughout the season

2:  Enjoy doing it, and allow it to make your experience that much better and make your team that much more unique.

3: Take care when choosing a theme, and find something that is easily recognizable, not too hard to incorporate, and cool.

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM. 
http://mixlr.com/captains-log–2/

Tips & Tricks #1: The Importance of Team Roles

Listen to the episode [musicsingle file=”https://www.thevillargroup.com/ftcteam6024/wp-content/uploads/entry-01-entering-orbit.mp3″]

Tip 1: It’s very important that every team member has distinct roles on your team. Now that doesn’t mean you can’t do multiple things, simply that you have definite roles and when you go to tournaments you know them and are prepared to talk about them to judges and other teams. Even if everyone helps some with the robot at meetings, you need to have at LEAST one main job that you’re the lead of. Plus, you don’t want absolutely everyone to be crowding around the robot at tournaments. There’s just not enough room, so everyone should have their own job they can work on!

Tip 2: There are some roles that are more fun than others, and there are some that nobody wants to do– like the engineering journal. However, it’s important to compromise with your team members and split work and fun equally. No one person should be doing more work or hogging, even if they’re more experienced in certain areas.

Tip 3: Even if you’re not experienced in a lot of areas, don’t immediately just pigeonhole yourself on one role, branch out a little! Even if you are dead-set on building the robot, that doesn’t mean that’s all you can do on the team. Try helping out with fundraising or programming, you might find you like it. You can be the person in charge of one role and the assistant with another. Or you might find after experimenting that you don’t want to be a robot builder at all, and would rather do media. The point is to at least try several things before you decide on your role or roles. The important thing is that you’re not just randomly helping out with things. Experiment a little until you find a role or roles you like, then have those be your official roles and take charge with them. That way you’ll get more experience with more things and may discover a hidden talent you didn’t know you had. Obviously if you’re on a smaller team you’ll have to manage more roles, whereas if you’re on a big team you might just have one.

To summarize:

1: Know what your distinct role or roles are

2: Don’t just hog the fun jobs even if you might be the most experienced at them

3: Don’t be afraid to try new things

For more tips & tricks, listen to our radio show, Captain’s Log, every other Sunday at 7:00 PM. 
http://mixlr.com/captains-log–2/